Maya


Dynamic 3D Generalist with over 10 years of production experience, specializing in hard surface modeling, topology, UV mapping, 3D texturing, shading, and lighting. Comprehensive understanding of the CG production process from asset creation to animation pipeline, consistently delivering high-quality renders efficiently. Experience as a Lighting and Lookdev Supervisor at Dots House enhances the ability to contribute creatively and technically to visual storytelling. Committed to collaborating with talented professionals to elevate projects and infuse innovative ideas into workflows while upholding a strong work ethic.
it was First Animation compony i worked in it
Expert in Maya
3D modeling
Surface texturing
Optimize layout structure
Look Development
Physically Based Rendering (PBR)
Global Illumination & Light Transport
Multipass Compositing
Team development
Quality Control
Cross-Department Collaboration
Problem-solving
AI-driven Python development
Maya
Substance painter
Arnold
V-ray
Nuke
Prism
Shotgun
Kitsu
After Effect
Adobe Photoshop
Python